AddJunctionInCell

Represent the action of add a junction between the current node and a neighbor. This action only creates the junction reference inside this node; the neighbor totally ignores that a junction has been created. This is a part of the junction creation process. See AddJunctionInNeighbor for the other part of the process

Constructors

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constructor(environment: Environment<Double, out Any>, node: Node<Double>, junction: Junction, randomGenerator: RandomGenerator)

Functions

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abstract fun cloneAction(p: Node<T>, p1: Reaction<T>): Action<T>
open fun cloneAction(newNode: Node<Double>, newReaction: Reaction<Double>): AddJunctionInCell
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abstract fun execute()

open fun execute()
If no target node is given, DO NOTHING.
open fun execute(targetNode: Node<Double>)
Create the junction that links the node where this action is executed and the target node.
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abstract fun getContext(): Context
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open fun toString(): String