LevyWalk

class LevyWalk<T> @JvmOverloads constructor(reaction: NodeReaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, speed: Double, scale: Double = 1.0, shape: Double = 1.0) : GenericRandomWalker<T>

Selects a target based on a random direction extracted from randomGenerator, and a random distance extracted from a ParetoDistribution of parameters scale and shape. Moves toward the targets at a constant speed and changes targets on collision.

Constructors

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constructor(reaction: NodeReaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, speed: Double, scale: Double = 1.0, shape: Double = 1.0)

Properties

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the environment where the node moves

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override val reaction: NodeReaction<T>

The NodeReaction owning this action, hosted by targetNode.

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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

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open override fun execute()

Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.

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The next position to reach, in absolute or relative coordinates depending on isAbsolute.

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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun toString(): String