MoveForwardAndTeleport

class MoveForwardAndTeleport<T, P : Position2D<P>>(environment: Environment<T, P>, reaction: NodeReaction<T>, val deltaX: Double, val minX: Double, val maxX: Double) : AbstractMoveNode<T, P>

Moves the node along the x axis up to maxX, with steps of size deltaX; once beyond maxX, the node is teleported back to minX. It mimics the movement of a node in a cylindrical environment.

Type Parameters

T

concentration type

P

position type

Constructors

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constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, deltaX: Double, minX: Double, maxX: Double)

Properties

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the step along the x axis

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the environment where the node moves

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the x coordinate beyond which the node is teleported

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the teleport destination along the x axis

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override val reaction: NodeReaction<T>

The NodeReaction owning this action, hosted by targetNode.

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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

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open override fun execute()

Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.

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open override fun getNextPosition(): P

The next position to reach, in absolute or relative coordinates depending on isAbsolute.

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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun toString(): String