ChangeBiomolConcentrationInNeighbor

class ChangeBiomolConcentrationInNeighbor(randomGenerator: RandomGenerator, environment: Environment<Double, *>, reaction: NodeReaction<Double>, val molecule: Biomolecule, val deltaConcentration: Double) : AbstractNeighborAction<Double>

Changes the concentration of a Biomolecule (molecule) in a randomly-selected compatible neighbor cell by deltaConcentration.

Constructors

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constructor(randomGenerator: RandomGenerator, environment: Environment<Double, *>, reaction: NodeReaction<Double>, molecule: Biomolecule, deltaConcentration: Double)

Properties

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The NodeReaction owning this action, hosted by targetNode.

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Functions

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override fun cloneAction(newReaction: Reaction<Double>): Action<Double>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

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open override fun execute()

Executes this action on a random neighbor, if the node has any; otherwise, does nothing.

open override fun execute(neighbor: Node<Double>)

Executes this action on neighbor, which is not guaranteed to belong to the neighborhood of targetNode.

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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun toString(): String