GPSTraceWalker

A walker following a mandatory GPS trace on the streets of the map.

Type Parameters

T

concentration type

Constructors

Link copied to clipboard
constructor(environment: MapEnvironment<T, O, S>, reaction: NodeReaction<T>, options: O, path: String, cycle: Boolean, normalizer: String, vararg normalizerArgs: Any?)

Follows the trace loaded from path, computing routes with options. Traces are distributed cyclically if cycle is true; their time is normalized by the strategy named normalizer, built with normalizerArgs.

constructor(environment: MapEnvironment<T, O, S>, reaction: NodeReaction<T>, path: String, cycle: Boolean, normalizer: String, vararg normalizerArgs: Any?)

Follows the trace loaded from path, computing routes with the default options of the routing service. Traces are distributed cyclically if cycle is true; their time is normalized by the strategy named normalizer, built with normalizerArgs.

Properties

Link copied to clipboard
override val environment: MapEnvironment<T, O, S>

the environment where the node moves

Link copied to clipboard
override val reaction: NodeReaction<T>

The NodeReaction owning this action, hosted by targetNode.

Link copied to clipboard

Functions

Link copied to clipboard
override fun cloneAction(newReaction: Reaction<T>): Action<T>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

Link copied to clipboard
open override fun execute()

Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.

Link copied to clipboard

The next position to reach, in absolute or relative coordinates depending on isAbsolute.

Link copied to clipboard
infix fun Action<*>.shouldEqual(other: Action<*>)
Link copied to clipboard
open override fun toString(): String