Spin

class Spin<T>(reaction: NodeReaction<T>, environment: Physics2DEnvironment<T>, angularSpeedDegrees: Double) : AbstractLocalAction<T>

Spins the node owning this action around itself at angularSpeedDegrees, normalized according to the rate of its reaction.

Constructors

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constructor(reaction: NodeReaction<T>, environment: Physics2DEnvironment<T>, angularSpeedDegrees: Double)

Properties

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override val reaction: NodeReaction<T>

The NodeReaction owning this action, hosted by targetNode.

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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

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open override fun execute()

Spins the node around itself.

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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun toString(): String