LsaAllNeighborsAction

Adds the LSA molecule to all the valid neighbors. The molecule can be different from a neighbor to the other, because some special variables (e.g., #D) are specific for each node: N molecules are instanced if there are N neighbors. The randomGenerator is unused, and can be null.

Constructors

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constructor(randomGenerator: RandomGenerator?, environment: Environment<List<ILsaMolecule>, *>, reaction: NodeReaction<List<ILsaMolecule>>, molecule: ILsaMolecule)

Properties

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The node hosting this action, as an ILsaNode.

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The modified molecule.

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The NodeReaction owning this action, hosted by targetNode.

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Functions

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override fun cloneAction(newReaction: Reaction<List<ILsaMolecule>>): Action<List<ILsaMolecule>>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

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open override fun execute()

Applies this action to the model.

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open override fun setExecutionContext(matches: MutableMap<HashString, ITreeNode<*>>?, nodes: MutableList<ILsaNode>?)

Sets the context in which this action will execute.

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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun toString(): String