PrioritySteering

class PrioritySteering<T>(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : SteeringBehavior<T> (source)

Steering behavior using Nearest steering strategy (= the only action executed is the one with the nearest target).

Parameters

environment
the environment inside which the pedestrian moves.
pedestrian
the owner of this reaction.
timeDistribution
the time distribution according to this the reaction executes.

Constructors

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constructor(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>)

Properties

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@get:Nonnull
open override var actions: List<Action<T>>
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@get:Nonnull
open override var conditions: List<Condition<T>>
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@get:Nonnull
override val inboundDependencies: ListSet<Dependency>
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@get:Nonnull
override val inputContext: Context
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@get:Nonnull
override val node: Node<T>
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@get:Nonnull
override val outboundDependencies: ListSet<Dependency>
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@get:Nonnull
override val outputContext: Context
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open val rate: Double
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@get:Nonnull
override val tau: Time
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@get:Nonnull
override val timeDistribution: TimeDistribution<T>

Functions

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open override fun canExecute(): Boolean
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open override fun cloneOnNewNode(node: Node<T>, currentTime: Time): SteeringBehavior<T>
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operator override fun compareTo(other: Actionable<T>): Int
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operator override fun equals(other: Any?): Boolean
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open override fun execute()
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override fun hashCode(): Int
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open override fun initializationComplete(@Nonnull atTime: Time, @Nonnull environment: Environment<T, *>)
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The list of steering actions in this reaction.

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open override fun toString(): String
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override fun update(@Nonnull currentTime: Time, hasBeenExecuted: Boolean, @Nonnull environment: Environment<T, *>)