apply
open fun <T, P : Position2D<P>?> apply(graphics: Graphics2D, node: Node<T>, environment: Environment<T, P>, wormhole: Wormhole2D<P>)(source)
Parameters
graphics
graphics
node
node
environment
environment
wormhole
the wormhole used to map environment's coords to screen coords
<T>
concentration type
<P>
position type