apply
open fun <T, P : Position2D<P>?> apply(graphics: Graphics2D, node: Node<T>, environment: Environment<T, P>, wormhole: Wormhole2D<P>)(source)
Applies the effect.
Parameters
<T>
concentration type
<P>
position type
g
graphics
n
node
environment
environment
wormhole
the wormhole used to map environment's coords to screen coords