AlchemistSwingUI

Deprecated

The main frame for the standard Alchemist GUI.

Constructors

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constructor()

Properties

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val ABORT: Int = 128
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val ALLBITS: Int = 32
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open var background: Color
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open val cursor: Cursor
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The default icon size.
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val ERROR: Int = 64
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open var font: Font
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open var foreground: Color
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val FRAMEBITS: Int = 16
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val HAND_CURSOR: Int = 12
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val HEIGHT: Int = 2
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open val height: Int
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val ICONIFIED: Int = 1
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val LEFT_ALIGNMENT: Float = 0.0f
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open var locale: Locale
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open var menuBar: MenuBar
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val MOVE_CURSOR: Int = 13
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open var name: String
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val NORMAL: Int = 0
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open var opacity: Float
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open val parent: Container
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val PROPERTIES: Int = 4
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open var shape: Shape
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val SOMEBITS: Int = 8
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open var state: Int
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val TEXT_CURSOR: Int = 2
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open var title: String
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val TOP_ALIGNMENT: Float = 0.0f
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open var type: Window.Type
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val WAIT_CURSOR: Int = 3
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val WIDTH: Int = 1
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open val width: Int
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open val x: Int
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open val y: Int

Functions

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open fun action(evt: Event, what: Any): Boolean
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open fun add(comp: Component): Component
open fun add(comp: Component, constraints: Any)
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open fun addNotify()
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open fun bounds(): Rectangle
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open fun checkImage(image: Image, observer: ImageObserver): Int
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open fun contains(x: Int, y: Int): Boolean
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open fun countComponents(): Int
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open fun createBufferStrategy(numBuffers: Int)
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open fun createImage(producer: ImageProducer): Image
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open fun createVolatileImage(width: Int, height: Int): VolatileImage
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open fun deliverEvent(e: Event)
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open fun disable()
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open fun dispose()
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open fun doLayout()
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open fun enable()
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open fun enableInputMethods(enable: Boolean)
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open fun findComponentAt(x: Int, y: Int): Component
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open fun getAlignmentX(): Float
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open fun getAlignmentY(): Float
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open fun getBaseline(width: Int, height: Int): Int
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open fun getBounds(): Rectangle
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open fun getComponent(n: Int): Component
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open fun getComponentAt(x: Int, y: Int): Component
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open fun getCursorType(): Int
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open fun getExtendedState(): Int
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open fun getFrames(): Array<Frame>
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open fun getGraphics(): Graphics
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open fun getIconImage(): Image
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open fun getIconImages(): List<Image>
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open fun getInsets(): Insets
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open fun getJMenuBar(): JMenuBar
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open fun <T : EventListener?> getListeners(listenerType: Class<T>): Array<T>
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open fun getLocation(): Point
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open fun getMousePosition(allowChildren: Boolean): Point
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open fun getOwner(): Window
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open fun getSize(): Dimension
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open fun getToolkit(): Toolkit
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open fun getWindows(): Array<Window>
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open fun gotFocus(evt: Event, what: Any): Boolean
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open fun handleEvent(evt: Event): Boolean
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open fun hasFocus(): Boolean
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open fun hide()
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open fun imageUpdate(img: Image, infoflags: Int, x: Int, y: Int, w: Int, h: Int): Boolean
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open fun insets(): Insets
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open fun inside(x: Int, y: Int): Boolean
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open fun invalidate()
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open fun isActive(): Boolean
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open fun isCursorSet(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocusable(): Boolean
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open fun isFocused(): Boolean
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open fun isFocusOwner(): Boolean
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open fun isFontSet(): Boolean
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open fun isOpaque(): Boolean
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open fun isResizable(): Boolean
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open fun isShowing(): Boolean
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open fun isValid(): Boolean
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open fun isVisible(): Boolean
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open fun keyDown(evt: Event, key: Int): Boolean
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open fun keyUp(evt: Event, key: Int): Boolean
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open fun layout()
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open fun list(out: PrintStream, indent: Int)
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Loads an image and scales it to the default Alchemist's icon size.
open fun loadScaledImage(p: String, size: Int): ImageIcon
Loads an image and scales it to the desired size.
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open fun locate(x: Int, y: Int): Component
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open fun location(): Point
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open fun lostFocus(evt: Event, what: Any): Boolean
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open fun mouseDown(evt: Event, x: Int, y: Int): Boolean
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open fun mouseDrag(evt: Event, x: Int, y: Int): Boolean
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open fun mouseEnter(evt: Event, x: Int, y: Int): Boolean
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open fun mouseExit(evt: Event, x: Int, y: Int): Boolean
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open fun mouseMove(evt: Event, x: Int, y: Int): Boolean
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open fun mouseUp(evt: Event, x: Int, y: Int): Boolean
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open fun move(x: Int, y: Int)
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open fun nextFocus()
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open fun pack()
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open fun paint(g: Graphics)
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open fun paintAll(g: Graphics)
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open fun postEvent(e: Event): Boolean
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open fun prepareImage(image: Image, observer: ImageObserver): Boolean
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open fun print(g: Graphics)
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open fun printAll(g: Graphics)
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open fun remove(comp: Component)
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open fun removeAll()
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open fun removeNotify()
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open fun repaint(time: Long, x: Int, y: Int, width: Int, height: Int)
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open fun requestFocus()
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open fun reshape(x: Int, y: Int, width: Int, height: Int)
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open fun resize(width: Int, height: Int)
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open fun revalidate()
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fun setAlwaysOnTop(alwaysOnTop: Boolean)
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open fun setAutoRequestFocus(autoRequestFocus: Boolean)
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open fun setBounds(x: Int, y: Int, width: Int, height: Int)
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open fun setComponentZOrder(comp: Component, index: Int)
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open fun setContentPane(contentPane: Container)
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open fun setCursor(cursorType: Int)
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open fun setDefaultLookAndFeelDecorated(defaultLookAndFeelDecorated: Boolean)
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open fun setEnabled(b: Boolean)
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open fun setExtendedState(state: Int)
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open fun setFocusable(focusable: Boolean)
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fun setFocusCycleRoot(focusCycleRoot: Boolean)
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open fun setFocusTraversalKeys(id: Int, keystrokes: Set<out AWTKeyStroke>)
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open fun setGlassPane(glassPane: Component)
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open fun setIconImage(image: Image)
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open fun setIconImages(icons: List<out Image>)
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open fun setJMenuBar(menubar: JMenuBar)
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open fun setLayeredPane(layeredPane: JLayeredPane)
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open fun setLayout(manager: LayoutManager)
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open fun setLocation(x: Int, y: Int)
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open fun setLocationByPlatform(locationByPlatform: Boolean)
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open fun setMaximumSize(maximumSize: Dimension)
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open fun setMinimumSize(minimumSize: Dimension)
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open fun setMixingCutoutShape(shape: Shape)
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open fun setPreferredSize(preferredSize: Dimension)
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open fun setResizable(resizable: Boolean)
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open fun setSize(d: Dimension)
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open fun setUndecorated(undecorated: Boolean)
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open fun setVisible(b: Boolean)
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open fun show()
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open fun size(): Dimension
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open fun toBack()
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open fun toFront()
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open fun toString(): String
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open fun transferFocus()
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open fun update(g: Graphics)
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open fun validate()