EffectBuilder

Constructors

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constructor()
Default constructor.

Properties

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val ABORT: Int = 128
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val ALLBITS: Int = 32
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open var background: Color
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open val cursor: Cursor
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val ERROR: Int = 64
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open var font: Font
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open var foreground: Color
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val FRAMEBITS: Int = 16
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val HAND_CURSOR: Int = 12
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val HEIGHT: Int = 2
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open val height: Int
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val ICONIFIED: Int = 1
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val LEFT_ALIGNMENT: Float = 0.0f
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open var locale: Locale
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open var menuBar: MenuBar
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val MOVE_CURSOR: Int = 13
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open var name: String
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val NORMAL: Int = 0
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open var opacity: Float
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open val parent: Container
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val PROPERTIES: Int = 4
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open var shape: Shape
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val SOMEBITS: Int = 8
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open var state: Int
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val TEXT_CURSOR: Int = 2
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open var title: String
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val TOP_ALIGNMENT: Float = 0.0f
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open var type: Window.Type
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val WAIT_CURSOR: Int = 3
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val WIDTH: Int = 1
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open val width: Int
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open val x: Int
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open val y: Int

Functions

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open fun action(p: Event, p1: Any): Boolean
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open fun add(p: Component): Component
open fun add(p: Component, p1: Any)
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open fun addNotify()
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open fun bounds(): Rectangle
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open fun checkImage(p: Image, p1: ImageObserver): Int
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open fun contains(p: Int, p1: Int): Boolean
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open fun countComponents(): Int
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open fun deliverEvent(p: Event)
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open fun disable()
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open fun dispose()
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open fun doLayout()
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open fun enable()
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open fun findComponentAt(p: Int, p1: Int): Component
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open fun getAlignmentX(): Float
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open fun getAlignmentY(): Float
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open fun getBaseline(p: Int, p1: Int): Int
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open fun getBounds(): Rectangle
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open fun getComponent(p: Int): Component
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open fun getComponentAt(p: Int, p1: Int): Component
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open fun getCursorType(): Int
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open fun getExtendedState(): Int
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open fun getFrames(): Array<Frame>
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open fun getGraphics(): Graphics
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open fun getIconImage(): Image
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open fun getIconImages(): List<Image>
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open fun getInsets(): Insets
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open fun getJMenuBar(): JMenuBar
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open fun <T : EventListener?> getListeners(p: Class<T>): Array<T>
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open fun getLocation(): Point
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open fun getOwner(): Window
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open fun getResult(): Class<out Effect>
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open fun getSize(): Dimension
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open fun getToolkit(): Toolkit
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open fun getWindows(): Array<Window>
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open fun gotFocus(p: Event, p1: Any): Boolean
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open fun handleEvent(p: Event): Boolean
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open fun hasFocus(): Boolean
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open fun hide()
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open fun imageUpdate(p: Image, p1: Int, p2: Int, p3: Int, p4: Int, p5: Int): Boolean
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open fun insets(): Insets
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open fun inside(p: Int, p1: Int): Boolean
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open fun invalidate()
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open fun isActive(): Boolean
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open fun isCursorSet(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocusable(): Boolean
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open fun isFocused(): Boolean
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open fun isFocusOwner(): Boolean
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open fun isFontSet(): Boolean
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open fun isOpaque(): Boolean
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open fun isResizable(): Boolean
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open fun isShowing(): Boolean
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open fun isValid(): Boolean
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open fun isVisible(): Boolean
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open fun keyDown(p: Event, p1: Int): Boolean
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open fun keyUp(p: Event, p1: Int): Boolean
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open fun layout()
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open fun list(p: PrintStream, p1: Int)
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open fun locate(p: Int, p1: Int): Component
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open fun location(): Point
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open fun lostFocus(p: Event, p1: Any): Boolean
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open fun mouseDown(p: Event, p1: Int, p2: Int): Boolean
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open fun mouseDrag(p: Event, p1: Int, p2: Int): Boolean
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open fun mouseEnter(p: Event, p1: Int, p2: Int): Boolean
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open fun mouseExit(p: Event, p1: Int, p2: Int): Boolean
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open fun mouseMove(p: Event, p1: Int, p2: Int): Boolean
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open fun mouseUp(p: Event, p1: Int, p2: Int): Boolean
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open fun move(p: Int, p1: Int)
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open fun nextFocus()
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open fun pack()
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open fun paint(p: Graphics)
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open fun paintAll(p: Graphics)
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open fun postEvent(p: Event): Boolean
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open fun print(p: Graphics)
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open fun printAll(p: Graphics)
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open fun remove(p: Component)
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open fun removeAll()
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open fun removeNotify()
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open fun repaint(p: Long, p1: Int, p2: Int, p3: Int, p4: Int)
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open fun requestFocus()
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open fun reshape(p: Int, p1: Int, p2: Int, p3: Int)
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open fun resize(p: Int, p1: Int)
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open fun revalidate()
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open fun setBounds(p: Int, p1: Int, p2: Int, p3: Int)
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open fun setComponentZOrder(p: Component, p1: Int)
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open fun setCursor(p: Int)
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open fun setEnabled(p: Boolean)
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open fun setExtendedState(p: Int)
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open fun setFocusable(p: Boolean)
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open fun setFocusTraversalKeys(p: Int, p1: Set<out AWTKeyStroke>)
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open fun setGlassPane(p: Component)
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open fun setIconImage(p: Image)
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open fun setIconImages(p: List<out Image>)
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open fun setJMenuBar(p: JMenuBar)
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open fun setLocation(p: Int, p1: Int)
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open fun setResizable(p: Boolean)
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open fun setSize(p: Dimension)
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open fun setUndecorated(p: Boolean)
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open fun setVisible(p: Boolean)
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open fun show()
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open fun size(): Dimension
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open fun toBack()
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open fun toFront()
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open fun toString(): String
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open fun transferFocus()
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open fun update(p: Graphics)
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open fun validate()