SwingGUI

Deprecated

The Swing UI must be replaced by a web UI

Creates a Swing-based graphical interface for the provided environment. The actual implementation of the main display is chosen based on the type of environment

Constructors

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constructor(environment: Environment<T, P>, graphicsFile: File?, failOnHeadless: Boolean = false, closeOperation: Int = JFrame.EXIT_ON_CLOSE)

Builds a single-use graphical interface.

constructor(environment: Environment<T, P>, graphics: String? = null, failOnHeadless: Boolean = false, closeOperation: Int = JFrame.EXIT_ON_CLOSE)

Builds a single-use graphical interface.

Properties

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Functions

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open override fun finished(environment: Environment<T, P>, time: Time, step: Long)
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open override fun getStep(): Int
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open override fun initialized(environment: Environment<T, P>)
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open override fun isRealTime(): Boolean
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open override fun repaint()

Repaints the GUI.

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open override fun setDrawLinks(b: Boolean)
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open override fun setEffectStack(l: MutableList<Effect>)
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open override fun setMarkCloserNode(mark: Boolean)

If set, the node closer to the mouse will be put in evidence.

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open override fun setRealTime(rt: Boolean)

If enabled, the monitor tries to synchronize the simulation time with the real time, slowing down the simulator if needed. If the simulation is slower than the real time, then the display refreshes fast enough to keep the default frame rate.

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open override fun setStep(step: Int)
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open override fun stepDone(environment: Environment<T, P>, reaction: Actionable<T>?, time: Time, step: Long)