Functions

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open fun apply(graphic: Graphics2D, node: Node<out Any>, x: Int, y: Int)
open fun <T, P : Position2D<P>?> apply(g: Graphics2D, n: Node<T>, environment: Environment<T, P>, wormhole: Wormhole2D<P>)
Applies the effect.
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abstract fun equals(obj: Any): Boolean
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abstract fun getColorSummary(): Color
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abstract fun hashCode(): Int