Constant Distance Random Walk
class ConstantDistanceRandomWalk<T>(node: Node<T>, reaction: Reaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: ERROR CLASS: Symbol not found for RandomGenerator, distance: Double, speed: Double) : GenericRandomWalker<T>
Moves for distance toward a uniformly random chosen direction at a constant speed, then changes direction and walks another distance, and so on.
Automatically changes direction on impact with obstacles if the environment supports them.
Parameters
environment
environment containing the node
node
the node to move
reaction
the reaction containing this action
random Generator
random number generator to use for the decisions
distance
the distance to travel before picking another one
speed
the speed
Constructors
Link copied to clipboard
constructor(node: Node<T>, reaction: Reaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: ERROR CLASS: Symbol not found for RandomGenerator, distance: Double, speed: Double)
Properties
Link copied to clipboard
Link copied to clipboard
override val outboundDependencies: @EnhancedNullability org/danilopianini/util/ListSet<out it/unibo/alchemist/model/Dependency!>
Functions
Link copied to clipboard
This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.
Link copied to clipboard
Detects if the move is in absolute or relative coordinates, then calls the correct method on the Environment.
Link copied to clipboard