Levy Walk
class LevyWalk<T> @JvmOverloads constructor(node: Node<T>, reaction: Reaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, speed: Double, scale: Double = 1.0, shape: Double = 1.0) : GenericRandomWalker<T>
Selects a target based on a random direction extracted from randomGenerator, and a random distance extracted from a ParetoDistribution of parameters scale and shape. Moves toward the targets at a constant speed and changes targets on collision.
Constructors
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constructor(node: Node<T>, reaction: Reaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, speed: Double, scale: Double = 1.0, shape: Double = 1.0)
Functions
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Detects if the move is in absolute or relative coordinates, then calls the correct method on the Environment.
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