createAction

open fun createAction(    randomGenerator: RandomGenerator,     environment: Environment<Double, Euclidean2DPosition>,     node: Node<Double>,     time: TimeDistribution<Double>,     actionable: Actionable<Double>,     additionalParameters: Any): Action<Double>

Return

a new Action

Parameters

randomGenerator

the random engine

environment

the environment that will host this object

node

the node that will host this object. If it is `null` the actionable will not belong to a Node

time

the time distribution of the reaction

actionable

the actionable hosting this object

additionalParameters

a String describing the object