create Action
open fun createAction(randomGenerator: RandomGenerator, environment: Environment<Double, Euclidean2DPosition>, node: Node<Double>, time: TimeDistribution<Double>, actionable: Actionable<Double>, additionalParameters: Any): Action<Double>
Return
a new Action
Parameters
random Generator
the random engine
environment
the environment that will host this object
node
the node that will host this object. If it is `null` the actionable will not belong to a Node
time
the time distribution of the reaction
actionable
the actionable hosting this object
additional Parameters
a String describing the object