ContainsMolecule

The condition is valid if the node contains the molecule.

Constructors

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constructor(node: Node<T>, molecule: Molecule)

Properties

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val node: Node<T>

Functions

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open override fun cloneCondition(node: Node<T>, reaction: Reaction<T>): Condition<T>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open override fun getContext(): Context
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override fun getInboundDependencies(): ListSet
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This method is a support for the propensity calculation inside the Reactions. It allows this condition to influence the rate calculation in some way. It's up to the reaction to decide whether to use or not this information, and how.

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open override fun isValid(): Boolean
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open fun reactionReady()

This method is called by the Simulation once the Reaction whose this Condition belongs to is the next one to be executed, and all its conditions passed (namely, the next operation will be the reaction execution). It can be used to perform sanity checks, as well as for registering the status of the simulated world for future comparisons. Defaults to an empty implementation.

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open override fun toString(): String