AbstractNonPropensityContributingCondition

This condition does not influence the reaction propensity, it contributes respectively with 1.0 in case it can execute, or with 0.0 in case it cannot.

Inheritors

Constructors

constructor(node: Node<T>)

Properties

Link copied to clipboard
abstract override val context: Context?
Link copied to clipboard
override val inboundDependencies: org/danilopianini/util/ListSet<out it/unibo/alchemist/model/Dependency!>??
Link copied to clipboard
abstract override val isValid: Boolean
Link copied to clipboard
open override val node: Node<T?>?
Link copied to clipboard

Functions

Link copied to clipboard
open fun cloneCondition(newNode: Node<T?>?, newReaction: Reaction<T?>?): Condition<T?>?
Link copied to clipboard
open fun getNode(): Node<T?>?
Link copied to clipboard

This method is a support for the propensity calculation inside the Reactions. It allows this condition to influence the rate calculation in some way. It's up to the reaction to decide whether to use or not this information, and how.

Link copied to clipboard
open fun reactionReady()

This method is called by the Simulation once the Reaction whose this Condition belongs to is the next one to be executed, and all its conditions passed (namely, the next operation will be the reaction execution). It can be used to perform sanity checks, as well as for registering the status of the simulated world for future comparisons. Defaults to an empty implementation.