CircularArc

data class CircularArc<P : Position2D<P>>(val environment: Environment<*, P>, val randomGenerator: <Error class: unknown class>, val nodeCount: Int, val centerX: Double = 0.0, val centerY: Double = 0.0, val radius: Double = 1.0, val radiusRandomness: Double = 0.0, val angleRandomness: Double = 0.0, val startAngle: Double = 0.0, val endAngle: Double = 2 * PI) : Deployment<P>

Displaces the nodes in the environment in a circular arc, given a nodeCount, the coordinates of the circle's center centerX and centerY, the circle's radius radius, perturbation randomness (uniform, generated via randomGenerator) for radius radiusRandomness and for angle angleRandomness, a startAngle, and an endAngle.

Default values generate a uniform deployment on a circumference.

Constructors

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constructor(environment: Environment<*, P>, randomGenerator: <Error class: unknown class>, nodeCount: Int, centerX: Double = 0.0, centerY: Double = 0.0, radius: Double = 1.0, radiusRandomness: Double = 0.0, angleRandomness: Double = 0.0, startAngle: Double = 0.0, endAngle: Double = 2 * PI)

Properties

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val centerX: Double = 0.0
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val centerY: Double = 0.0
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val radius: Double = 1.0
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val randomGenerator: <Error class: unknown class>
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val startAngle: Double = 0.0

Functions

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Optional LinkingRule associated to the deployment.

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open operator override fun iterator(): MutableIterator<P>
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fun <R> Iterable<R>.randomElement(randomGenerator: <Error class: unknown class>): R

Returns a random element of the Iterable using the provided randomGenerator.

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fun <R> Iterable<R>.shuffled(randomGenerator: <Error class: unknown class>): Iterable<R>

Fisher–Yates shuffle algorithm using a RandomGenerator. More information on Wikipedia.

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open override fun stream(): Stream<P>