Grid

open class Grid(environment: Environment<*, *>, randomGenerator: <Error class: unknown class>, xStart: Double, yStart: Double, xEnd: Double, yEnd: Double, xStep: Double, yStep: Double, xRand: Double = 0.0, yRand: Double = 0.0, xShift: Double = 0.0, yShift: Double = 0.0) : Deployment<Position<*>>

A (possibly randomized) grid of nodes.

Parameters

environment
the {@link Environment}
randomGenerator
the {@link RandomGenerator}
xStart
the start x position
yStart
the start y position
xEnd
the end x position
yEnd
the end y position
xStep
how distant on the x axis (on average) nodes should be
yStep
how distant on the y axis (on average) nodes should be
xRand
how randomized should be positions along the x axis
yRand
how randomized should be positions along the y axis
xShift
how shifted should be positions between lines
yShift
how shifted should be positions along columns

Constructors

Link copied to clipboard
constructor(environment: Environment<*, *>, randomGenerator: <Error class: unknown class>, xStart: Double, yStart: Double, xEnd: Double, yEnd: Double, xStep: Double, yStep: Double, xRand: Double = 0.0, yRand: Double = 0.0, xShift: Double = 0.0, yShift: Double = 0.0)

Functions

Link copied to clipboard

Optional LinkingRule associated to the deployment.

Link copied to clipboard
open operator override fun iterator(): MutableIterator<Position<*>>
Link copied to clipboard
fun <R> Iterable<R>.randomElement(randomGenerator: <Error class: unknown class>): R

Returns a random element of the Iterable using the provided randomGenerator.

Link copied to clipboard
fun <R> Iterable<R>.shuffled(randomGenerator: <Error class: unknown class>): Iterable<R>

Fisher–Yates shuffle algorithm using a RandomGenerator. More information on Wikipedia.

Link copied to clipboard
open override fun stream(): Stream<Position<*>>