PhysicalProperty

A node's capability to experience physical forces.

Inheritors

Properties

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abstract val node: Node<T>

The node to which the capability is added.

Functions

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abstract fun cloneOnNewNode(node: Node<T>): NodeProperty<T>

Clones this property to be added on a new node.

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abstract fun physicalForces(environment: PhysicsEnvironment<T, P, A, F>): List<P>