create Action
open fun createAction(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, time: TimeDistribution<Any>, actionable: Actionable<Any>, additionalParameters: Any): Action<Any>
Return
a new Action
Parameters
random Generator
the random engine
environment
the environment that will host this object
node
the node that will host this object. If it is `null` the actionable will not belong to a Node
time
the time distribution of the reaction
actionable
the actionable hosting this object
additional Parameters
a String describing the object