Protelis
    Types
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                  class ProtectedExecutionEnvironment(node: Node<*>) : <ERROR CLASS> ERROR CLASS: Symbol not found for ExecutionEnvironment
An ExecutionEnvironment that can read and shadow the content of a Node, but cannot modify it. This is used to prevent badly written properties from interacting with the simulation flow.
Functions
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                  abstract fun createAction(randomGenerator: org/apache/commons/math3/random/RandomGenerator??, environment: Environment<Any?, P?>?, node: Node<Any?>?, time: TimeDistribution<Any?>?, actionable: Actionable<Any?>?, additionalParameters: Any?): Action<Any?>?
open override fun createAction(randomGenerator: ERROR CLASS: Symbol not found for RandomGenerator, environment: Environment<Any, P>, node: Node<Any>?, time: TimeDistribution<Any>, actionable: Actionable<Any>, additionalParameters: Any?): Action<Any>
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                  Creates a new concentration object of a specific concrete type.
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                  abstract fun createCondition(randomGenerator: org/apache/commons/math3/random/RandomGenerator??, environment: Environment<Any?, P?>?, node: Node<Any?>?, time: TimeDistribution<Any?>?, actionable: Actionable<Any?>?, additionalParameters: Any?): Condition<Any?>?
open override fun createCondition(randomGenerator: ERROR CLASS: Symbol not found for RandomGenerator, environment: Environment<Any, P>, node: Node<Any>?, time: TimeDistribution<Any>, actionable: Actionable<Any>, additionalParameters: Any?): Condition<Any>
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                  abstract fun createNode(randomGenerator: org/apache/commons/math3/random/RandomGenerator??, environment: Environment<Any?, P?>?, parameter: Any?): Node<Any?>?
open override fun createNode(randomGenerator: ERROR CLASS: Symbol not found for RandomGenerator, environment: Environment<Any, P>, parameter: Any?): Node<Any>
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                  abstract fun createReaction(randomGenerator: org/apache/commons/math3/random/RandomGenerator??, environment: Environment<Any?, P?>?, node: Node<Any?>?, timeDistribution: TimeDistribution<Any?>?, parameter: Any?): Reaction<Any?>?
open override fun createReaction(randomGenerator: ERROR CLASS: Symbol not found for RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, timeDistribution: TimeDistribution<Any>, parameter: Any?): Reaction<Any>
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                  abstract fun createTimeDistribution(randomGenerator: org/apache/commons/math3/random/RandomGenerator??, environment: Environment<Any?, P?>?, node: Node<Any?>?, parameter: Any?): TimeDistribution<Any?>?
open override fun createTimeDistribution(randomGenerator: ERROR CLASS: Symbol not found for RandomGenerator, environment: Environment<Any, P>, node: Node<Any>?, parameter: Any?): TimeDistribution<Any>
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