createTimeDistribution

open fun createTimeDistribution(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, parameter: Any): TimeDistribution<Any>

Return

a new TimeDistribution

Parameters

randomGenerator

the random engine

environment

the environment that will host this object

node

the node that will host this object. If it is `null` the related reaction will not belong to a Node

parameter

a String describing the object