createAction

abstract fun createAction(randomGenerator: RandomGenerator, environment: Environment<T, P>, node: Node<T>, time: TimeDistribution<T>, actionable: Actionable<T>, additionalParameters: Any): Action<T>

Return

a new Action

Parameters

randomGenerator

the random engine

environment

the environment that will host this object

node

the node that will host this object. If it is `null` the actionable will not belong to a Node

time

the time distribution of the reaction

actionable

the actionable hosting this object

additionalParameters

a String describing the object