Incarnation
Parameters
<T>
Concentration type
<P>
Concentration type
Inheritors
Functions
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abstract fun createAction(randomGenerator: RandomGenerator, environment: Environment<T, P>, node: Node<T>, time: TimeDistribution<T>, actionable: Actionable<T>, additionalParameters: Any): Action<T>
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Creates a new concentration object of a specific concrete type.
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abstract fun createCondition(randomGenerator: RandomGenerator, environment: Environment<T, P>, node: Node<T>, time: TimeDistribution<T>, actionable: Actionable<T>, additionalParameters: Any): Condition<T>
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abstract fun createNode(randomGenerator: RandomGenerator, environment: Environment<T, P>, parameter: Any): Node<T>
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abstract fun createReaction(randomGenerator: RandomGenerator, environment: Environment<T, P>, node: Node<T>, timeDistribution: TimeDistribution<T>, parameter: Any): Reaction<T>
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abstract fun createTimeDistribution(randomGenerator: RandomGenerator, environment: Environment<T, P>, node: Node<T>, parameter: Any): TimeDistribution<T>
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