CameraInjectVisibleNodeClosestToDistance

class CameraInjectVisibleNodeClosestToDistance(node: Node<Any>, environment: Physics2DEnvironment<Any>, distance: Double, visionMolecule: Molecule, targetMolecule: Molecule) : AbstractAction<Any>

Given a list of VisibleNode associated to visionMolecule, it finds the closest to a point located at distance from node in the direction of node's heading, and injects its position in targetMolecule.

If there are no VisibleNodes, targetMolecule will be removed from node.

Constructors

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constructor(node: Node<Any>, environment: Physics2DEnvironment<Any>, distance: Double, visionMolecule: Molecule, targetMolecule: Molecule)

Functions

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open override fun execute()
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open override fun getContext(): Context
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@Nonnull
override fun getOutboundDependencies(): ListSet<out Dependency>
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open override fun toString(): String