LevyWalk

class LevyWalk<T> @JvmOverloads constructor(node: Node<T>, reaction: Reaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, speed: Double, scale: Double = 1.0, shape: Double = 1.0) : GenericRandomWalker<T>

Selects a target based on a random direction extracted from randomGenerator, and a random distance extracted from a ParetoDistribution of parameters scale and shape. Moves toward the targets at a constant speed and changes targets on collision.

Constructors

Link copied to clipboard
constructor(node: Node<T>, reaction: Reaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, speed: Double, scale: Double = 1.0, shape: Double = 1.0)

Functions

Link copied to clipboard
open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): LevyWalk<T>
Link copied to clipboard
open override fun execute()
Link copied to clipboard
override fun getContext(): Context
Link copied to clipboard
Link copied to clipboard
@Nonnull
override fun getOutboundDependencies(): ListSet<out Dependency>
Link copied to clipboard
open override fun toString(): String