JunctionPresentInCell

Constructors

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constructor(environment: Environment<Double, out Any>, node: Node<Double>, junction: Junction)

Properties

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val node: Node<T>

Functions

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open fun cloneCondition(node: Node<T>, reaction: Reaction<T>): Condition<T>
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abstract fun getContext(): Context
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Override if desired behavior differs.
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Searches in the given neighborhood which nodes satisfy the condition, and returns a list of valid neighbors.
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open fun isValid(): Boolean
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open fun reactionReady()
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open fun toString(): String