CognitiveAgentFollowScalarField

class CognitiveAgentFollowScalarField<T, P : Position2D<P>, Vector2D<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, center: P? = null, valueIn: (P) -> Double) : AbstractSteeringAction<T, P, A>

Moves the node where the given scalar field is higher.

Constructors

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constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, center: P? = null, valueIn: (P) -> Double)

Properties

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open val maxWalk: Double

The maximum distance the node can walk, this is a length.

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentFollowScalarField<T, P, A>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open override fun execute()
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override fun getContext(): Context
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open override fun getNextPosition(): P
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@Nonnull
override fun getOutboundDependencies(): ListSet<out Dependency>
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open override fun nextPosition(): P
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open override fun toString(): String