Cognitive Agent Pursue
constructor(environment: Euclidean2DEnvironmentWithGraph<*, T, ConvexPolygon, Euclidean2DPassage>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, vararg destination: Number)
Parameters
T
the concentration type.
L
the type of landmarks of the node's cognitive map.
R
the type of edges of the node's cognitive map, representing the Relations between landmarks.