CognitiveAgentSeek

open class CognitiveAgentSeek<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P) : CognitiveAgentArrive<T, P, A>

Move the node towards the target position as fast as possible.

Parameters

environment
the environment inside which the node moves.
pedestrian
the owner of this action.
target
the position the node moves towards.

Constructors

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constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, vararg coordinates: Number)
constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P)

Properties

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open override val maxWalk: Double

The maximum distance the node can walk, this is a length.

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentSeek<T, P, A>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open override fun execute()
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override fun getContext(): Context
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open override fun getNextPosition(): P
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@Nonnull
override fun getOutboundDependencies(): ListSet<out Dependency>
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open override fun nextPosition(): P
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open override fun target(): P

The position the owner of this action moves towards, in absolute coordinates.

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open fun targetDistanceTo(node: Node<T>, environment: Environment<T, P>): Double

Computes the distance between this action's target and the given node.

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open override fun toString(): String