Event

This reaction completely ignores the propensity conditioning of the conditions, and tries to run every time the TimeDistribution wants to.

Parameters

<T>

concentration type

Constructors

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constructor(node: Node<T>, timedist: TimeDistribution<T>)

Properties

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@get:Nonnull
val node: Node<T>
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Functions

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abstract fun canExecute(): Boolean

open fun canExecute(): Boolean
The default implementation verifies if all the conditions are valid.
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@Nonnull
open fun cloneOnNewNode(@Nonnull node: Node<T>, @Nonnull currentTime: Time): Event<T>
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abstract fun compareTo(p: T): Int
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fun equals(o: Any): Boolean
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abstract fun execute()

open fun execute()
The default execution iterates all the actions in order and executes them.
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abstract fun getActions(): List<Action<T>>

@Nonnull
open fun getActions(): List<Action<T>>
Override only if you need to implement extremely tricky behaviours.
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abstract fun getConditions(): List<Condition<T>>

@Nonnull
open fun getConditions(): List<Condition<T>>
Override only if you need to implement extremely tricky behaviours.
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abstract fun getInboundDependencies(): ListSet<out Dependency>
@Nonnull
fun getInboundDependencies(): ListSet<Dependency>
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abstract fun getInputContext(): Context
@Nonnull
fun getInputContext(): Context
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abstract fun getNode(): Node<T>
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abstract fun getOutboundDependencies(): ListSet<out Dependency>
@Nonnull
fun getOutboundDependencies(): ListSet<Dependency>
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abstract fun getOutputContext(): Context
@Nonnull
fun getOutputContext(): Context
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open fun getRate(): Double
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open fun getTau(): Time
@Nonnull
fun getTau(): Time
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fun hashCode(): Int
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abstract fun initializationComplete(p: Time, p1: Environment<T, out Any>)
open fun initializationComplete(@Nonnull atTime: Time, @Nonnull environment: Environment<T, out Any>)
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abstract fun setActions(p: List<out Action<T>>)

open fun setActions(@Nonnull actions: List<out Action<T>>)
This should get overridden only if very tricky behaviours are implemented, such that the default Alchemist action addition model is no longer usable.
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abstract fun setConditions(p: List<out Condition<T>>)

open fun setConditions(@Nonnull conditions: List<out Condition<T>>)
This should get overridden only if very tricky behaviours are implemented, such that the default Alchemist condition addition model is no longer usable.
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open fun toString(): String
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abstract fun update(p: Time, p1: Boolean, p2: Environment<T, out Any>)
fun update(@Nonnull currentTime: Time, hasBeenExecuted: Boolean, @Nonnull environment: Environment<T, out Any>)