CognitiveAgentAvoidLayer

class CognitiveAgentAvoidLayer @JvmOverloads constructor(environment: Euclidean2DEnvironment<Number>, reaction: Reaction<Number>, pedestrian: Pedestrian2D<Number>, targetMolecule: Molecule, viewDepth: Double) : AbstractLayerAction

Move the pedestrian towards positions of the environment with a low concentration of the target molecule.

Parameters

environment
    the environment inside which the pedestrian moves.
reaction
    the reaction which executes this action.
pedestrian
    the owner of this action.
targetMolecule
    the {@link Molecule} you want to know the concentration in the different positions of the environment.
viewDepth
    the depth of view of the pedestrian, defaults to infinity.

Constructors

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fun CognitiveAgentAvoidLayer(environment: Euclidean2DEnvironment<Number>, reaction: Reaction<Number>, pedestrian: Pedestrian2D<Number>, targetMolecule: Molecule, viewDepth: Double = Double.POSITIVE_INFINITY)

Functions

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open override fun cloneAction(node: Node<Number>, reaction: Reaction<Number>): Action<Number>
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fun declareDependencyTo(p0: Dependency)
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open override fun execute()
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fun getConcentration(p0: Molecule): Optional<Number>
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override fun getContext(): Context
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fun getCurrentPosition(): Euclidean2DPosition
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open fun getEnvironment(): Environment<Number, Euclidean2DPosition>
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open override fun getNextPosition(): Euclidean2DPosition
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fun getNodePosition(p0: Node<Number>): Euclidean2DPosition
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override fun getOutboundDependencies(): ListSet<out Dependency>
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fun isAbsolute(): Boolean
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open override fun nextPosition(): Euclidean2DPosition
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fun nodeContains(p0: Molecule): Boolean
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fun removeConcentration(p0: Molecule)
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fun setConcentration(p0: Molecule, p1: Number)
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open override fun toString(): String

Properties

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open val maxWalk: Double

The maximum distance the pedestrian can walk, this is a length.