Cognitive Agent Follow Scalar Field
class CognitiveAgentFollowScalarField<T, P : Position2D<P>, Vector2D<P>, A : GeometricTransformation<P>>(env: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, center: P?, valueIn: (P) -> Double) : AbstractSteeringAction<T, P, A>
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Moves the pedestrian where the given scalar field is higher.
Constructors
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fun <T, P : Position2D<P>, Vector2D<P>, A : GeometricTransformation<P>> CognitiveAgentFollowScalarField(env: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, center: P? = null, valueIn: (P) -> Double)
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Functions
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