Cognitive Agent Navigation Action2D
Implementation of a NavigationAction2D. This action accepts an Euclidean2DEnvironmentWithGraph whose graph contains ConvexPolygonal nodes and Euclidean2DPassages as edges.
Parameters
the concentration type.
the type of landmarks of the pedestrian's cognitive map.
the type of edges of the pedestrian's cognitive map, representing the Relations between landmarks.
Constructors
Types
Functions
Moves the pedestrian across the provided door, which must be among doorsInSight.
Moves the pedestrian to the given final destination, which must be inside currentRoom.
The position the owner of this action moves to when it is executed, in relative coordinates with respect to its current position.
Properties
The room (= environment's area) the pedestrian is into, this is cached and updated every time update is called so as to avoid potentially costly re-computations.
The position of the pedestrian in the environment, this is cached and updated every time update is called so as to avoid potentially costly re-computations.