Cognitive Agent Obstacle Avoidance
fun <W : Obstacle2D<Euclidean2DPosition>, T> CognitiveAgentObstacleAvoidance(env: Environment2DWithObstacles<W, T>, reaction: SteeringBehavior<T>, pedestrian: Pedestrian2D<T>, proximityRange: Double)
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Parameters
env
the environment inside which the pedestrian moves.
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reaction
the reaction which executes this action.
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pedestrian
the owner of this action.
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proximity Range
the distance at which an obstacle is perceived by the pedestrian.
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