CognitiveAgentSeek

open class CognitiveAgentSeek<T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>>(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, target: P) : CognitiveAgentArrive<T, P, A>

Move the pedestrian towards the target position as fast as possible.

Parameters

environment
    the environment inside which the pedestrian moves.
pedestrian
    the owner of this action.
target
    the position the pedestrian moves towards.

Constructors

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fun <T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>> CognitiveAgentSeek(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, vararg coordinates: Number)
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fun <T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>> CognitiveAgentSeek(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, target: P)

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): Action<T>
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fun declareDependencyTo(p0: Dependency)
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open override fun execute()
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fun getConcentration(p0: Molecule): Optional<T>
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override fun getContext(): Context
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fun getCurrentPosition(): P
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open fun getEnvironment(): Environment<T, P>
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open override fun getNextPosition(): P
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fun getNodePosition(p0: Node<T>): P
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override fun getOutboundDependencies(): ListSet<out Dependency>
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fun isAbsolute(): Boolean
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open override fun nextPosition(): P
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fun nodeContains(p0: Molecule): Boolean
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fun removeConcentration(p0: Molecule)
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fun setConcentration(p0: Molecule, p1: T)
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open override fun target(): P

The position the owner of this action moves towards, in absolute coordinates.

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open override fun toString(): String

Properties

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open override val maxWalk: Double

The maximum distance the pedestrian can walk, this is a length.