Cognitive Agent Seek
open class CognitiveAgentSeek<T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>>(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, target: P) : CognitiveAgentArrive<T, P, A>
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Move the pedestrian towards the target position as fast as possible.
Parameters
environment
the environment inside which the pedestrian moves.
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pedestrian
the owner of this action.
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target
the position the pedestrian moves towards.
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Constructors
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fun <T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>> CognitiveAgentSeek(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, vararg coordinates: Number)
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fun <T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>> CognitiveAgentSeek(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, target: P)
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Functions
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