Bio Rect2DEnvironment
Constructors
Link copied to clipboard
open fun BioRect2DEnvironment(minX: Double, maxX: Double, minY: Double, maxY: Double)
Content copied to clipboard
Builds a BioRect2DEnvironment with given bounds.
Link copied to clipboard
Builds a BioRect2DEnvironment with infinite bounds.
Functions
Link copied to clipboard
Link copied to clipboard
open fun farthestPositionReachable(node: NodeWithShape<T, out Any, out Any>, desiredPosition: Euclidean2DPosition, hitboxRadius: Double): Euclidean2DPosition
Content copied to clipboard
abstract fun farthestPositionReachable(p: NodeWithShape<T, out Any, out Any>, p1: P, p2: Double): P
Content copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getNodesWithin(shape: GeometricShape<Euclidean2DPosition, Euclidean2DTransformation>): List<Node<T>>
Content copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun getShape(node: Node<T>): GeometricShape<Euclidean2DPosition, Euclidean2DTransformation>
Content copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard