CognitiveAgentCohesion

Move the agent towards the other members of his group.

Parameters

environment
      the environment inside which the node moves.
reaction
      the reaction which executes this action.
pedestrian
      the owner of this action.

Constructors

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constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>)

Properties

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open val maxWalk: Double

The maximum distance the node can walk, this is a length.

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override val reaction: NodeReaction<T>
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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>
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open override fun execute()
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open override fun getNextPosition(): P
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open override fun group(): List<Node<T>>

Returns the list of nodes (pedestrians) that influence this group steering action.

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open override fun nextPosition(): P

Returns the target relative position the owner will move to when this action is executed. The position is relative to the owner's current position.

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open override fun toString(): String