CognitiveAgentFollowScalarField

class CognitiveAgentFollowScalarField<T, P : Position2D<P>, Vector2D<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, center: P? = null, valueIn: (P) -> Double) : AbstractSteeringAction<T, P, A> (source)

Moves the node where the given scalar field is higher.

Constructors

Link copied to clipboard
constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, center: P? = null, valueIn: (P) -> Double)

Properties

Link copied to clipboard
override val context: Context?
Link copied to clipboard
open val maxWalk: Double

The maximum distance the node can walk, this is a length.

Link copied to clipboard
open override val nextPosition: P
Link copied to clipboard
@get:Nonnull
override val outboundDependencies: ListSet<out Dependency?>

Functions

Link copied to clipboard
open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentFollowScalarField<T, P, A>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

Link copied to clipboard
open fun execute()
Link copied to clipboard
Link copied to clipboard
open override fun getNextPosition(): P
Link copied to clipboard
Link copied to clipboard
open override fun nextPosition(): P