Constructors

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constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>)

Properties

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open val maxWalk: Double

The maximum distance the node can walk, this is a length.

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override val reaction: NodeReaction<T>
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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>
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open override fun execute()
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open override fun getNextPosition(): P
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abstract fun nextPosition(): P

Returns the target relative position the owner will move to when this action is executed. The position is relative to the owner's current position.

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open override fun toString(): String