GoalOrientedExploration
Navigation strategy that explores the environment looking for unknown destination points. Unknown destinations are not known a priori but can be detected when they are inside a room adjacent to the node's current room. When detected, the node approaches the destination and stops.
Parameters
the navigation action driving this strategy.
list of static destinations that can be detected when in sight.
Type Parameters
the concentration type.
the landmark shape type used by the node's cognitive map.
the relation/edge type used by the node's cognitive map.
Inheritors
Constructors
Properties
the navigation action driving this strategy.
The node's orienting capability.
Functions
Called whenever the node enters a new room.
Called when the node ends up in an unexpected room while moving. By default, unexpected rooms are treated the same as expected ones.