ReachDestination
Navigation strategy that aims to reach a static destination.
The strategy mixes known-target routing (ReachKnownDestination) and exploratory goal-oriented behavior (GoalOrientedExploration). The pedestrian prefers the closest known destination for which a path exists, but will divert to any destination encountered along the way (either known or unknown).
Parameters
the navigation action driving this strategy.
a list of known static destinations (may be empty).
optional unknown destinations to consider while exploring.
Type Parameters
the concentration type.
the landmark shape type used by the pedestrian's cognitive map.
the relation/edge type used by the pedestrian's cognitive map.
Constructors
Properties
the navigation action driving this strategy.
The node's orienting capability.
Functions
Called whenever the node enters a new room.
Called when the node ends up in an unexpected room while moving. By default, unexpected rooms are treated the same as expected ones.