PrioritySteering
class PrioritySteering<T>(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : SteeringBehavior<T> (source)
Steering behavior that executes only the steering action targeting the nearest destination.
Parameters
environment
the environment in which the pedestrian moves.
timeDistribution
the time distribution governing reaction execution.
Type Parameters
T
the concentration type.
Constructors
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constructor(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>)