PrioritySteering
class PrioritySteering<T>(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : SteeringBehavior<T> (source)
Steering behavior using Nearest steering strategy (= the only action executed is the one with the nearest target).
Parameters
environment
the environment inside which the pedestrian moves.Content copied to clipboard
pedestrian
the owner of this reaction.Content copied to clipboard
timeDistribution
the time distribution according to this the reaction executes.Content copied to clipboard
Constructors
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constructor(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>)