TensionPresent

A condition requiring mechanical tension from at least one nearby circular cell.

Constructors

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constructor(environment: EnvironmentSupportingDeformableCells<*>, reaction: NodeReaction<Double>)

Types

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data class MechanicalState(val valid: Boolean, val tension: Double)

Mechanical validity and tension computed from nearby cells.

Properties

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override val isValid: Observable<Boolean>
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Functions

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override fun cloneCondition(newReaction: Reaction<Double>): Condition<Double>
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open override fun dispose()
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Observable mechanical state consumed by the owning biochemical reaction.

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open override fun toString(): String