AbstractConfigurableMoveNode

A movement combining three strategies: the next target to reach, the route to follow, and the speed to move at.

Type Parameters

T

concentration type

P

position type

Inheritors

Properties

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the environment where the node moves

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override val reaction: NodeReaction<T>

The NodeReaction owning this action, hosted by targetNode.

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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

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open override fun execute()

Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.

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override fun getNextPosition(): P

The next position to reach, in absolute or relative coordinates depending on isAbsolute.

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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun toString(): String