EuclideanConfigurableMoveNode

open class EuclideanConfigurableMoveNode<T, P : Position<P>, Vector<P>>(environment: Environment<T, P>, node: Node<T>, routingStrategy: RoutingStrategy<T, P>, targetSelectionStrategy: TargetSelectionStrategy<T, P>, speedSelectionStrategy: SpeedSelectionStrategy<T, P>) : AbstractConfigurableMoveNode<T, P>

An AbstractConfigurableMoveNode specialized for Euclidean spaces.

This class provides a default interpolatePositions implementation that moves the node toward a target without exceeding a provided maximum step length.

Parameters

environment

the Environment executing the simulation.

node

the Node executing this Action.

routingStrategy

the RoutingStrategy selected for this action.

targetSelectionStrategy

the TargetSelectionStrategy selected for this action.

speedSelectionStrategy

the SpeedSelectionStrategy selected for this action.

Type Parameters

T

the concentration type.

P

the Position type used for spatial coordinates and vectors.

Inheritors

Constructors

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constructor(environment: Environment<T, P>, node: Node<T>, routingStrategy: RoutingStrategy<T, P>, targetSelectionStrategy: TargetSelectionStrategy<T, P>, speedSelectionStrategy: SpeedSelectionStrategy<T, P>)
constructor(environment: Environment<T, P>, node: Node<T>, reaction: Reaction<T>, routingStrategy: RoutingStrategy<T, P>, targetSelectionStrategy: TargetSelectionStrategy<T, P>, speed: Double)

Secondary constructor that uses a GloballyConstantSpeed.

Properties

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override val context: Context?
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override val nextPosition: P?
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Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): Action<T>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open fun execute()

Detects if the move is in absolute or relative coordinates, then calls the correct method on the Environment.

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infix fun Action<*>.shouldEqual(other: Action<*>)