EuclideanConfigurableMoveNode

open class EuclideanConfigurableMoveNode<T, P : Position<P>, Vector<P>>(environment: Environment<T, P>, reaction: NodeReaction<T>, routingStrategy: RoutingStrategy<T, P>, targetSelectionStrategy: TargetSelectionStrategy<T, P>, speedSelectionStrategy: SpeedSelectionStrategy<T, P>) : AbstractConfigurableMoveNode<T, P>

An AbstractConfigurableMoveNode specialized for Euclidean spaces.

This class provides a default interpolatePositions implementation that moves the node toward a target without exceeding a provided maximum step length.

Parameters

environment

the Environment executing the simulation.

reaction

the reaction executing this Action.

routingStrategy

the RoutingStrategy selected for this action.

targetSelectionStrategy

the TargetSelectionStrategy selected for this action.

speedSelectionStrategy

the SpeedSelectionStrategy selected for this action.

Type Parameters

T

the concentration type.

P

the Position type used for spatial coordinates and vectors.

Inheritors

Constructors

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constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, routingStrategy: RoutingStrategy<T, P>, targetSelectionStrategy: TargetSelectionStrategy<T, P>, speedSelectionStrategy: SpeedSelectionStrategy<T, P>)
constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, routingStrategy: RoutingStrategy<T, P>, targetSelectionStrategy: TargetSelectionStrategy<T, P>, speed: Double)

Secondary constructor that uses a GloballyConstantSpeed.

Properties

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the environment where the node moves

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override val reaction: NodeReaction<T>

The NodeReaction owning this action, hosted by targetNode.

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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

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open override fun execute()

Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.

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override fun getNextPosition(): P

The next position to reach, in absolute or relative coordinates depending on isAbsolute.

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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun toString(): String