ConstantDistanceRandomWalk

class ConstantDistanceRandomWalk<T>(reaction: NodeReaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, distance: Double, speed: Double) : GenericRandomWalker<T>

Walks a fixed distance in a uniformly random direction at the given speed, then repeats the move by selecting a new random direction.

The walker automatically changes direction on impact with obstacles when the provided environment supports obstacle handling.

Parameters

reaction

the reaction that contains this action, whose node moves.

environment

the environment containing the node.

randomGenerator

the random generator used to pick directions.

distance

the distance to travel before choosing a new direction.

speed

the walking speed.

Type Parameters

T

the concentration type.

Constructors

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constructor(reaction: NodeReaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, distance: Double, speed: Double)

Properties

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the environment where the node moves

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override val reaction: NodeReaction<T>

The NodeReaction owning this action, hosted by targetNode.

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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

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open override fun execute()

Moves the node according to getNextPosition, in absolute or relative coordinates depending on isAbsolute.

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The next position to reach, in absolute or relative coordinates depending on isAbsolute.

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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun toString(): String